Endless Dungeon is delayed into October-

Just a month before it was set to go live, Endless Dungeon developer Amplitude Studios has decided that “there’s still more work for us to do,” and so it’s delayed the release to October 19.

“This will give us more time to incorporate community feedback and make the game as great as it can be,” the studio said. “During this extra time, we’ll be working on meta-progression, balancing, in-game economy, as well as loads of general polishing and bug-fixing.

“The feedback we’ve gotten over the past OpenDevs has proved to us that we truly have something special on our hands, and we want to make sure that the game reaches its full potential,” the studio said. “Your implication throughout the development has been invaluable and your support is a huge motivator for the whole team.”

The fantasy sequel to Fights in Tight Spaces is just called Knights in Tight Spaces, and it has a demo out now-

Get ready for some close-up card-driven brawling, because battler Fights in Tight Spaces has a sequel-spinoff coming: Knights in Tight Spaces, a fantasy themed throwdown that’ll have you take a party of ruffians engaging in a tactical brawl against not just action movie mooks like the first game, but skeletons and wizards and rock monsters.

It’s just as stylized as the first game was, though definitely refined into something even prettier than before, with a hybrid kind of lined and woodcut print looking aesthetic that’s much easier to read than the prior game’s black-and-red-on-white.

“Knights in Tight Spaces is a tactical deckbuilding game in the same universe as Fights in Tight Spaces, the successful game by Ground Shatter. It is a standalone title that sends us back to m…

Steam surpasses 37 million concurrent users for the first time ever thanks to Black Myth- Wukong-

Steam has surpassed 37 million concurrent users for the first time in its history: That’s 37,242,724 people connected to Valve’s digital distribution platform at the same time.

The new record, set on August 25, represents a sharp climb in concurrent users since the beginning of 2024, when the new year ushered in a new concurrent user record of nearly 33.7 million. The number of people actually in a game concurrently has seen a comparable pop, according to SteamDB, from 10.8 million when that January record was set to more than 12.5 million at the time of this newest record.

Steam is a very reliable “number go up” operation as a regular thing but even so, this particular peak coming in the later days of summer—not exactly a time of peak gaming interest, I don’t think&md…