Just a month before it was set to go live, Endless Dungeon developer Amplitude Studios has decided that “there’s still more work for us to do,” and so it’s delayed the release to October 19.
“This will give us more time to incorporate community feedback and make the game as great as it can be,” the studio said. “During this extra time, we’ll be working on meta-progression, balancing, in-game economy, as well as loads of general polishing and bug-fixing.
“The feedback we’ve gotten over the past OpenDevs has proved to us that we truly have something special on our hands, and we want to make sure that the game reaches its full potential,” the studio said. “Your implication throughout the development has been invaluable and your support is a huge motivator for the whole team.”…